From 3cd3827d4873484afb217037567604d2da919628 Mon Sep 17 00:00:00 2001 From: hondacrx Date: Tue, 4 Jan 2022 20:44:09 -0500 Subject: [PATCH] Fix inconsistent NPC aggro on spell miss Port From (https://github.com/TrinityCore/TrinityCore/commit/474d903d79a13e3d59a9a6d74b91efca66153770) --- Source/Game/Spells/SpellManager.cs | 12 ------------ 1 file changed, 12 deletions(-) diff --git a/Source/Game/Spells/SpellManager.cs b/Source/Game/Spells/SpellManager.cs index bc110b475..e7e7c1259 100644 --- a/Source/Game/Spells/SpellManager.cs +++ b/Source/Game/Spells/SpellManager.cs @@ -2671,18 +2671,6 @@ namespace Game.Entities case AuraType.ModStun: spellInfo.AttributesCu |= SpellCustomAttributes.AuraCC; break; - case AuraType.PeriodicHeal: - case AuraType.PeriodicDamage: - case AuraType.PeriodicDamagePercent: - case AuraType.PeriodicLeech: - case AuraType.PeriodicManaLeech: - case AuraType.PeriodicHealthFunnel: - case AuraType.PeriodicEnergize: - case AuraType.ObsModHealth: - case AuraType.ObsModPower: - case AuraType.PowerBurn: - spellInfo.AttributesCu |= SpellCustomAttributes.NoInitialThreat; - break; } switch (spellEffectInfo.ApplyAuraName)