Core/Maps: Move terrain data handling out of Map class
Port From (https://github.com/TrinityCore/TrinityCore/commit/16a06346aea16ffd6ee84081cedfdb0c75ac0b38)
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@@ -671,11 +671,11 @@ namespace Game.Chat
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GridCoord gridCoord = GridDefines.ComputeGridCoord(obj.GetPositionX(), obj.GetPositionY());
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// 63? WHY?
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uint gridX = (MapConst.MaxGrids - 1) - gridCoord.X_coord;
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uint gridY = (MapConst.MaxGrids - 1) - gridCoord.Y_coord;
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int gridX = (int)((MapConst.MaxGrids - 1) - gridCoord.X_coord);
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int gridY = (int)((MapConst.MaxGrids - 1) - gridCoord.Y_coord);
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bool haveMap = Map.ExistMap(mapId, gridX, gridY);
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bool haveVMap = Map.ExistVMap(mapId, gridX, gridY);
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bool haveMap = TerrainInfo.ExistMap(mapId, gridX, gridY);
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bool haveVMap = TerrainInfo.ExistVMap(mapId, gridX, gridY);
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bool haveMMap = (Global.DisableMgr.IsPathfindingEnabled(mapId) && Global.MMapMgr.GetNavMesh(handler.GetSession().GetPlayer().GetMapId()) != null);
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if (haveVMap)
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@@ -706,8 +706,8 @@ namespace Game.Chat
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handler.SendSysMessage(CypherStrings.GridPosition, cell.GetGridX(), cell.GetGridY(), cell.GetCellX(), cell.GetCellY(), obj.GetInstanceId(),
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zoneX, zoneY, groundZ, floorZ, map.GetMinHeight(obj.GetPhaseShift(), obj.GetPositionX(), obj.GetPositionY()), haveMap, haveVMap, haveMMap);
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LiquidData liquidStatus;
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ZLiquidStatus status = map.GetLiquidStatus(obj.GetPhaseShift(), obj.GetPositionX(), obj.GetPositionY(), obj.GetPositionZ(), LiquidHeaderTypeFlags.AllLiquids, out liquidStatus);
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LiquidData liquidStatus = new();
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ZLiquidStatus status = map.GetLiquidStatus(obj.GetPhaseShift(), obj.GetPositionX(), obj.GetPositionY(), obj.GetPositionZ(), LiquidHeaderTypeFlags.AllLiquids, liquidStatus);
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if (liquidStatus != null)
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handler.SendSysMessage(CypherStrings.LiquidStatus, liquidStatus.level, liquidStatus.depth_level, liquidStatus.entry, liquidStatus.type_flags, status);
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