Core/Maps: Move terrain data handling out of Map class

Port From (https://github.com/TrinityCore/TrinityCore/commit/16a06346aea16ffd6ee84081cedfdb0c75ac0b38)
This commit is contained in:
hondacrx
2022-07-24 16:31:00 -04:00
parent c4344fbf66
commit 3cd58e4a17
25 changed files with 1035 additions and 960 deletions
+3 -4
View File
@@ -615,7 +615,7 @@ namespace Game.Entities
if (!createPosition.TransportGuid.HasValue)
{
homebind.WorldRelocate(createPosition.Loc);
homebindAreaId = Global.MapMgr.GetAreaId(PhasingHandler.EmptyPhaseShift, homebind);
homebindAreaId = Global.TerrainMgr.GetAreaId(PhasingHandler.EmptyPhaseShift, homebind);
saveHomebindToDb();
ok = true;
@@ -631,7 +631,7 @@ namespace Game.Entities
Cypher.Assert(loc != null, "Missing fallback graveyard location for faction {GetTeamId()}");
homebind.WorldRelocate(loc.Loc);
homebindAreaId = Global.MapMgr.GetAreaId(PhasingHandler.EmptyPhaseShift, loc.Loc);
homebindAreaId = Global.TerrainMgr.GetAreaId(PhasingHandler.EmptyPhaseShift, loc.Loc);
saveHomebindToDb();
}
@@ -3806,7 +3806,6 @@ namespace Game.Entities
return 0;
uint zone = result.Read<ushort>(0);
if (zone == 0)
{
// stored zone is zero, use generic and slow zone detection
@@ -3825,7 +3824,7 @@ namespace Game.Entities
if (!CliDB.MapStorage.ContainsKey(map))
return 0;
zone = Global.MapMgr.GetZoneId(PhasingHandler.EmptyPhaseShift, map, posx, posy, posz);
zone = Global.TerrainMgr.GetZoneId(PhasingHandler.EmptyPhaseShift, map, posx, posy, posz);
if (zone > 0)
{