Core/Maps: Move terrain data handling out of Map class

Port From (https://github.com/TrinityCore/TrinityCore/commit/16a06346aea16ffd6ee84081cedfdb0c75ac0b38)
This commit is contained in:
hondacrx
2022-07-24 16:31:00 -04:00
parent c4344fbf66
commit 3cd58e4a17
25 changed files with 1035 additions and 960 deletions
+1 -1
View File
@@ -763,7 +763,7 @@ namespace Game.Entities
mountFlags = (AreaMountFlags)areaTable.MountFlags;
}
ZLiquidStatus liquidStatus = GetMap().GetLiquidStatus(GetPhaseShift(), GetPositionX(), GetPositionY(), GetPositionZ(), LiquidHeaderTypeFlags.AllLiquids, out _);
ZLiquidStatus liquidStatus = GetMap().GetLiquidStatus(GetPhaseShift(), GetPositionX(), GetPositionY(), GetPositionZ(), LiquidHeaderTypeFlags.AllLiquids, null);
isSubmerged = liquidStatus.HasAnyFlag(ZLiquidStatus.UnderWater) || HasUnitMovementFlag(MovementFlag.Swimming);
isInWater = liquidStatus.HasAnyFlag(ZLiquidStatus.InWater | ZLiquidStatus.UnderWater);