Core/Maps: Move terrain data handling out of Map class
Port From (https://github.com/TrinityCore/TrinityCore/commit/16a06346aea16ffd6ee84081cedfdb0c75ac0b38)
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@@ -2068,7 +2068,7 @@ namespace Game.Groups
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WorldSafeLocsEntry graveyardLocation = Global.ObjectMgr.GetClosestGraveYard(
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new WorldLocation(instanceEntrance.target_mapId, instanceEntrance.target_X, instanceEntrance.target_Y, instanceEntrance.target_Z),
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SendMsgTo.GetTeam(), null);
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uint zoneId = Global.MapMgr.GetZoneId(PhasingHandler.EmptyPhaseShift, graveyardLocation.Loc.GetMapId(),
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uint zoneId = Global.TerrainMgr.GetZoneId(PhasingHandler.EmptyPhaseShift, graveyardLocation.Loc.GetMapId(),
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graveyardLocation.Loc.GetPositionX(), graveyardLocation.Loc.GetPositionY(), graveyardLocation.Loc.GetPositionZ());
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foreach (MemberSlot member in GetMemberSlots())
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