Core/Maps: Move terrain data handling out of Map class

Port From (https://github.com/TrinityCore/TrinityCore/commit/16a06346aea16ffd6ee84081cedfdb0c75ac0b38)
This commit is contained in:
hondacrx
2022-07-24 16:31:00 -04:00
parent c4344fbf66
commit 3cd58e4a17
25 changed files with 1035 additions and 960 deletions
+1 -1
View File
@@ -2068,7 +2068,7 @@ namespace Game.Groups
WorldSafeLocsEntry graveyardLocation = Global.ObjectMgr.GetClosestGraveYard(
new WorldLocation(instanceEntrance.target_mapId, instanceEntrance.target_X, instanceEntrance.target_Y, instanceEntrance.target_Z),
SendMsgTo.GetTeam(), null);
uint zoneId = Global.MapMgr.GetZoneId(PhasingHandler.EmptyPhaseShift, graveyardLocation.Loc.GetMapId(),
uint zoneId = Global.TerrainMgr.GetZoneId(PhasingHandler.EmptyPhaseShift, graveyardLocation.Loc.GetMapId(),
graveyardLocation.Loc.GetPositionX(), graveyardLocation.Loc.GetPositionY(), graveyardLocation.Loc.GetPositionZ());
foreach (MemberSlot member in GetMemberSlots())