Core/Maps: Move terrain data handling out of Map class
Port From (https://github.com/TrinityCore/TrinityCore/commit/16a06346aea16ffd6ee84081cedfdb0c75ac0b38)
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@@ -205,12 +205,6 @@ namespace Game.Scripting
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// Called just before the map is destroyed.
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public virtual void OnDestroy(T map) { }
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// Called when a grid map is loaded.
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public virtual void OnLoadGridMap(T map, GridMap gmap, uint gx, uint gy) { }
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// Called when a grid map is unloaded.
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public virtual void OnUnloadGridMap(T map, GridMap gmap, uint gx, uint gy) { }
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// Called when a player enters the map.
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public virtual void OnPlayerEnter(T map, Player player) { }
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@@ -564,37 +564,6 @@ namespace Game.Scripting
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if (record != null && record.IsBattleground())
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ForEach<BattlegroundMapScript>(p => p.OnDestroy(map.ToBattlegroundMap()));
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}
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public void OnLoadGridMap(Map map, GridMap gmap, uint gx, uint gy)
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{
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Cypher.Assert(map != null);
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Cypher.Assert(gmap != null);
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var record = map.GetEntry();
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if (record != null && record.IsWorldMap())
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ForEach<WorldMapScript>(p => p.OnLoadGridMap(map, gmap, gx, gy));
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if (record != null && record.IsDungeon())
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ForEach<InstanceMapScript>(p => p.OnLoadGridMap(map.ToInstanceMap(), gmap, gx, gy));
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if (record != null && record.IsBattleground())
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ForEach<BattlegroundMapScript>(p => p.OnLoadGridMap(map.ToBattlegroundMap(), gmap, gx, gy));
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}
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public void OnUnloadGridMap(Map map, GridMap gmap, uint gx, uint gy)
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{
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Cypher.Assert(map != null);
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Cypher.Assert(gmap != null);
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var record = map.GetEntry();
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if (record != null && record.IsWorldMap())
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ForEach<WorldMapScript>(p => p.OnUnloadGridMap(map, gmap, gx, gy));
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if (record != null && record.IsDungeon())
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ForEach<InstanceMapScript>(p => p.OnUnloadGridMap(map.ToInstanceMap(), gmap, gx, gy));
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if (record != null && record.IsBattleground())
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ForEach<BattlegroundMapScript>(p => p.OnUnloadGridMap(map.ToBattlegroundMap(), gmap, gx, gy));
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}
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public void OnPlayerEnterMap(Map map, Player player)
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{
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Cypher.Assert(map != null);
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