Core/Maps: Move terrain data handling out of Map class

Port From (https://github.com/TrinityCore/TrinityCore/commit/16a06346aea16ffd6ee84081cedfdb0c75ac0b38)
This commit is contained in:
hondacrx
2022-07-24 16:31:00 -04:00
parent c4344fbf66
commit 3cd58e4a17
25 changed files with 1035 additions and 960 deletions
+2 -2
View File
@@ -941,8 +941,8 @@ namespace Game.Spells
float ground = m_caster.GetMapHeight(x, y, z);
float liquidLevel = MapConst.VMAPInvalidHeightValue;
LiquidData liquidData;
if (m_caster.GetMap().GetLiquidStatus(m_caster.GetPhaseShift(), x, y, z, LiquidHeaderTypeFlags.AllLiquids, out liquidData, m_caster.GetCollisionHeight()) != 0)
LiquidData liquidData = new();
if (m_caster.GetMap().GetLiquidStatus(m_caster.GetPhaseShift(), x, y, z, LiquidHeaderTypeFlags.AllLiquids, liquidData, m_caster.GetCollisionHeight()) != 0)
liquidLevel = liquidData.level;
if (liquidLevel <= ground) // When there is no liquid Map.GetWaterOrGroundLevel returns ground level