Core/Items: Implement new item bonus types

Port From (https://github.com/TrinityCore/TrinityCore/commit/3d9e21193dd9f7d5f38a7a8edb3d6f6f8daa1867)
This commit is contained in:
hondacrx
2019-11-27 11:22:20 -05:00
parent 713f1b1f06
commit 3ce916a82c
4 changed files with 19 additions and 5 deletions
+1 -1
View File
@@ -254,7 +254,7 @@ namespace Game.Entities
public ItemFlags GetFlags() { return (ItemFlags)ExtendedData.Flags[0]; }
public ItemFlags2 GetFlags2() { return (ItemFlags2)ExtendedData.Flags[1]; }
public ItemFlags3 GetFlags3() { return (ItemFlags3)ExtendedData.Flags[2]; }
public uint GetFlags4() { return ExtendedData.Flags[3]; }
public ItemFlags4 GetFlags4() { return (ItemFlags4)ExtendedData.Flags[3]; }
public float GetPriceRandomValue() { return ExtendedData.PriceRandomValue; }
public float GetPriceVariance() { return ExtendedData.PriceVariance; }
public uint GetBuyCount() { return Math.Max(ExtendedData.VendorStackCount, 1u); }