Core/Items: Implement new item bonus types
Port From (https://github.com/TrinityCore/TrinityCore/commit/3d9e21193dd9f7d5f38a7a8edb3d6f6f8daa1867)
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@@ -2673,6 +2673,8 @@ namespace Game.Groups
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{
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ItemInstance itemInstance = new ItemInstance(lootItemInSlot);
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BonusData bonusData = new BonusData(itemInstance);
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if (!bonusData.CanDisenchant)
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return null;
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ItemTemplate itemTemplate = Global.ObjectMgr.GetItemTemplate(itemid);
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uint itemLevel = Item.GetItemLevel(itemTemplate, bonusData, player.GetLevel(), 0, 0, 0, 0, false, 0);
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