Combat/Threat: Split ThreatManager::NotifyDisengaged off from ThreatManager::ClearAllThreat. NotifyDisengaged signifies intent to clear the engagement flag, and should only be called from AI.
Port From (https://github.com/TrinityCore/TrinityCore/commit/38d7c1530a65a7ff1bd10775c4a35269b2416538)
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@@ -48,15 +48,15 @@ namespace Game.AI
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{
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me.GetMotionMaster().MoveIdle();
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me.CombatStop(true);
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me.GetThreatManager().ClearAllThreat();
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me.GetThreatManager().NotifyDisengaged();
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return;
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}
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Log.outDebug(LogFilter.Unit, "Guard entry: {0} enters evade mode.", me.GetEntry());
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me.RemoveAllAuras();
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me.GetThreatManager().ClearAllThreat();
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me.CombatStop(true);
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me.GetThreatManager().NotifyDisengaged();
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me.GetMotionMaster().MoveTargetedHome();
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}
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