Combat/Threat: Split ThreatManager::NotifyDisengaged off from ThreatManager::ClearAllThreat. NotifyDisengaged signifies intent to clear the engagement flag, and should only be called from AI.
Port From (https://github.com/TrinityCore/TrinityCore/commit/38d7c1530a65a7ff1bd10775c4a35269b2416538)
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@@ -126,8 +126,8 @@ namespace Game.AI
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return;
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me.RemoveAllAuras();
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me.GetThreatManager().ClearAllThreat();
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me.CombatStop(true);
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me.GetThreatManager().NotifyDisengaged();
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me.SetLootRecipient(null);
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me.SetCannotReachTarget(false);
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me.DoNotReacquireTarget();
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