Combat/Threat: Split ThreatManager::NotifyDisengaged off from ThreatManager::ClearAllThreat. NotifyDisengaged signifies intent to clear the engagement flag, and should only be called from AI.
Port From (https://github.com/TrinityCore/TrinityCore/commit/38d7c1530a65a7ff1bd10775c4a35269b2416538)
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@@ -216,7 +216,6 @@ namespace Game.Maps
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if (creature.IsInCombat())
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{
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creature.CombatStop();
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creature.GetThreatManager().ClearAllThreat();
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if (creature.IsAIEnabled())
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creature.GetAI().EnterEvadeMode();
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}
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