Combat/Threat: Split ThreatManager::NotifyDisengaged off from ThreatManager::ClearAllThreat. NotifyDisengaged signifies intent to clear the engagement flag, and should only be called from AI.

Port From (https://github.com/TrinityCore/TrinityCore/commit/38d7c1530a65a7ff1bd10775c4a35269b2416538)
This commit is contained in:
hondacrx
2021-12-24 20:15:10 -05:00
parent 3c38758f09
commit 3cf7f6b831
8 changed files with 15 additions and 12 deletions
-1
View File
@@ -216,7 +216,6 @@ namespace Game.Maps
if (creature.IsInCombat())
{
creature.CombatStop();
creature.GetThreatManager().ClearAllThreat();
if (creature.IsAIEnabled())
creature.GetAI().EnterEvadeMode();
}