Core/Groups: Fixes groups staying linked with players.

This commit is contained in:
Hondacrx
2025-09-02 22:43:56 -04:00
parent 6531cd9dc1
commit 3d23a9f162
34 changed files with 385 additions and 402 deletions
+3 -3
View File
@@ -592,10 +592,10 @@ namespace Game.AI
_allySet.Add(me.GetGUID());
if (group != null) // add group
{
for (GroupReference refe = group.GetFirstMember(); refe != null; refe = refe.Next())
foreach (GroupReference groupRef in group.GetMembers())
{
Player target = refe.GetSource();
if (target == null || !target.IsInMap(owner) || !group.SameSubGroup(owner.ToPlayer(), target))
Player target = groupRef.GetSource();
if (!target.IsInMap(owner) || !group.SameSubGroup(owner.ToPlayer(), target))
continue;
if (target.GetGUID() == owner.GetGUID())