Core/Groups: Fixes groups staying linked with players.
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@@ -592,10 +592,10 @@ namespace Game.AI
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_allySet.Add(me.GetGUID());
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if (group != null) // add group
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{
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for (GroupReference refe = group.GetFirstMember(); refe != null; refe = refe.Next())
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foreach (GroupReference groupRef in group.GetMembers())
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{
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Player target = refe.GetSource();
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if (target == null || !target.IsInMap(owner) || !group.SameSubGroup(owner.ToPlayer(), target))
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Player target = groupRef.GetSource();
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if (!target.IsInMap(owner) || !group.SameSubGroup(owner.ToPlayer(), target))
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continue;
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if (target.GetGUID() == owner.GetGUID())
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