Core/Groups: Fixes groups staying linked with players.
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@@ -83,12 +83,11 @@ namespace Game.AI
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Group group = player.GetGroup();
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if (group != null)
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{
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for (GroupReference groupRef = group.GetFirstMember(); groupRef != null; groupRef = groupRef.Next())
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foreach (GroupReference groupRef in group.GetMembers())
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{
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Player member = groupRef.GetSource();
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if (member != null)
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if (member.IsInMap(player))
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member.FailQuest(_escortQuest.Id);
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if (member.IsInMap(player))
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member.FailQuest(_escortQuest.Id);
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}
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}
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else
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@@ -150,12 +149,11 @@ namespace Game.AI
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Group group = player.GetGroup();
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if (group != null)
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{
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for (GroupReference groupRef = group.GetFirstMember(); groupRef != null; groupRef = groupRef.Next())
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foreach (GroupReference groupRef in group.GetMembers())
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{
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Player member = groupRef.GetSource();
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if (member != null)
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if (me.IsWithinDistInMap(member, GetMaxPlayerDistance()))
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return true;
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if (me.IsWithinDistInMap(member, GetMaxPlayerDistance()))
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return true;
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}
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}
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else if (me.IsWithinDistInMap(player, GetMaxPlayerDistance()))
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