Core/Groups: Fixes groups staying linked with players.

This commit is contained in:
Hondacrx
2025-09-02 22:43:56 -04:00
parent 6531cd9dc1
commit 3d23a9f162
34 changed files with 385 additions and 402 deletions
@@ -83,12 +83,11 @@ namespace Game.AI
Group group = player.GetGroup();
if (group != null)
{
for (GroupReference groupRef = group.GetFirstMember(); groupRef != null; groupRef = groupRef.Next())
foreach (GroupReference groupRef in group.GetMembers())
{
Player member = groupRef.GetSource();
if (member != null)
if (member.IsInMap(player))
member.FailQuest(_escortQuest.Id);
if (member.IsInMap(player))
member.FailQuest(_escortQuest.Id);
}
}
else
@@ -150,12 +149,11 @@ namespace Game.AI
Group group = player.GetGroup();
if (group != null)
{
for (GroupReference groupRef = group.GetFirstMember(); groupRef != null; groupRef = groupRef.Next())
foreach (GroupReference groupRef in group.GetMembers())
{
Player member = groupRef.GetSource();
if (member != null)
if (me.IsWithinDistInMap(member, GetMaxPlayerDistance()))
return true;
if (me.IsWithinDistInMap(member, GetMaxPlayerDistance()))
return true;
}
}
else if (me.IsWithinDistInMap(player, GetMaxPlayerDistance()))