Core/Groups: Fixes groups staying linked with players.
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@@ -227,7 +227,7 @@ namespace Game.AI
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Group group = player.GetGroup();
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if (group != null)
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{
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for (GroupReference groupRef = group.GetFirstMember(); groupRef != null; groupRef = groupRef.Next())
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foreach (GroupReference groupRef in group.GetMembers())
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{
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Player groupGuy = groupRef.GetSource();
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if (!groupGuy.IsInMap(player))
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@@ -333,7 +333,7 @@ namespace Game.AI
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Group group = player.GetGroup();
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if (group != null)
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{
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for (GroupReference groupRef = group.GetFirstMember(); groupRef != null; groupRef = groupRef.Next())
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foreach (GroupReference groupRef in group.GetMembers())
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{
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Player groupGuy = groupRef.GetSource();
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if (groupGuy.IsInMap(player) && me.GetDistance(groupGuy) <= checkDist)
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