Core/Groups: Fixes groups staying linked with players.
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@@ -2889,12 +2889,11 @@ namespace Game.AI
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Group group = player.GetGroup();
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if (group != null)
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{
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for (GroupReference groupRef = group.GetFirstMember(); groupRef != null; groupRef = groupRef.Next())
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foreach (GroupReference groupRef in group.GetMembers())
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{
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Player member = groupRef.GetSource();
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if (member != null)
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if (member.IsInMap(player))
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targets.Add(member);
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if (member.IsInMap(player))
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targets.Add(member);
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}
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}
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// We still add the player to the list if there is no group. If we do
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