Core/Groups: Fixes groups staying linked with players.
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@@ -671,7 +671,7 @@ namespace Game.Achievements
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achievementEarned.Time += receiver.GetSession().GetTimezoneOffset();
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receiver.SendPacket(achievementEarned);
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};
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achievementEarnedBuilder(_owner);
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if (!achievement.Flags.HasAnyFlag(AchievementFlags.TrackingFlag))
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@@ -985,12 +985,11 @@ namespace Game.Achievements
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Group group = referencePlayer.GetGroup();
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if (group != null)
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{
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for (GroupReference refe = group.GetFirstMember(); refe != null; refe = refe.Next())
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foreach (GroupReference groupRef in group.GetMembers())
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{
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Player groupMember = refe.GetSource();
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if (groupMember != null)
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if (groupMember.GetGuildId() == _owner.GetId())
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ca.CompletingPlayers.Add(groupMember.GetGUID());
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Player groupMember = groupRef.GetSource();
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if (groupMember.GetGuildId() == _owner.GetId())
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ca.CompletingPlayers.Add(groupMember.GetGUID());
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}
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}
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}
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