Core/Groups: Fixes groups staying linked with players.

This commit is contained in:
Hondacrx
2025-09-02 22:43:56 -04:00
parent 6531cd9dc1
commit 3d23a9f162
34 changed files with 385 additions and 402 deletions
@@ -671,7 +671,7 @@ namespace Game.Achievements
achievementEarned.Time += receiver.GetSession().GetTimezoneOffset();
receiver.SendPacket(achievementEarned);
};
achievementEarnedBuilder(_owner);
if (!achievement.Flags.HasAnyFlag(AchievementFlags.TrackingFlag))
@@ -985,12 +985,11 @@ namespace Game.Achievements
Group group = referencePlayer.GetGroup();
if (group != null)
{
for (GroupReference refe = group.GetFirstMember(); refe != null; refe = refe.Next())
foreach (GroupReference groupRef in group.GetMembers())
{
Player groupMember = refe.GetSource();
if (groupMember != null)
if (groupMember.GetGuildId() == _owner.GetId())
ca.CompletingPlayers.Add(groupMember.GetGUID());
Player groupMember = groupRef.GetSource();
if (groupMember.GetGuildId() == _owner.GetId())
ca.CompletingPlayers.Add(groupMember.GetGUID());
}
}
}