Core/Groups: Fixes groups staying linked with players.
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@@ -82,12 +82,9 @@ namespace Game.BattleGrounds
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//add players from group to ginfo
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if (group != null)
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{
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for (GroupReference refe = group.GetFirstMember(); refe != null; refe = refe.Next())
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foreach (GroupReference groupRef in group.GetMembers())
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{
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Player member = refe.GetSource();
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if (member == null)
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continue; // this should never happen
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Player member = groupRef.GetSource();
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PlayerQueueInfo pl_info = new();
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pl_info.LastOnlineTime = lastOnlineTime;
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pl_info.GroupInfo = ginfo;
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