Core/Groups: Fixes groups staying linked with players.

This commit is contained in:
Hondacrx
2025-09-02 22:43:56 -04:00
parent 6531cd9dc1
commit 3d23a9f162
34 changed files with 385 additions and 402 deletions
@@ -1966,12 +1966,11 @@ namespace Game.Entities
Group group = player.GetGroup();
if (group != null)
{
for (GroupReference refe = group.GetFirstMember(); refe != null; refe = refe.Next())
foreach (GroupReference groupRef in group.GetMembers())
{
Player member = refe.GetSource();
if (member != null)
if (member.IsAtGroupRewardDistance(this))
member.KillCreditGO(info.entry, GetGUID());
Player member = groupRef.GetSource();
if (member.IsAtGroupRewardDistance(this))
member.KillCreditGO(info.entry, GetGUID());
}
}
else