Core/Groups: Fixes groups staying linked with players.
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@@ -1966,12 +1966,11 @@ namespace Game.Entities
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Group group = player.GetGroup();
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if (group != null)
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{
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for (GroupReference refe = group.GetFirstMember(); refe != null; refe = refe.Next())
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foreach (GroupReference groupRef in group.GetMembers())
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{
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Player member = refe.GetSource();
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if (member != null)
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if (member.IsAtGroupRewardDistance(this))
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member.KillCreditGO(info.entry, GetGUID());
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Player member = groupRef.GetSource();
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if (member.IsAtGroupRewardDistance(this))
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member.KillCreditGO(info.entry, GetGUID());
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}
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}
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else
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