Core/Groups: Fixes groups staying linked with players.
This commit is contained in:
@@ -147,6 +147,9 @@ namespace Game.Entities
|
||||
|
||||
WorldMgr.DecreasePlayerCount();
|
||||
|
||||
m_group.Dispose();
|
||||
m_originalGroup.Dispose();
|
||||
|
||||
base.Dispose();
|
||||
}
|
||||
|
||||
@@ -7531,12 +7534,9 @@ namespace Game.Entities
|
||||
Group group = GetGroup();
|
||||
if (group != null)
|
||||
{
|
||||
for (GroupReference refe = group.GetFirstMember(); refe != null; refe = refe.Next())
|
||||
foreach (GroupReference groupRef in group.GetMembers())
|
||||
{
|
||||
Player player = refe.GetSource();
|
||||
if (player == null)
|
||||
continue;
|
||||
|
||||
Player player = groupRef.GetSource();
|
||||
if (!player.IsAtRecruitAFriendDistance(this))
|
||||
continue; // member (alive or dead) or his corpse at req. distance
|
||||
|
||||
|
||||
Reference in New Issue
Block a user