Core/Groups: Fixes groups staying linked with players.
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@@ -123,10 +123,10 @@ namespace Game.Entities
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Group group = owner.GetGroup();
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if (group != null)
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{
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for (GroupReference refe = group.GetFirstMember(); refe != null; refe = refe.Next())
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foreach (GroupReference groupRef in group.GetMembers())
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{
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Player target = refe.GetSource();
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if (target != null && target.IsInMap(owner) && group.SameSubGroup(owner, target))
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Player target = groupRef.GetSource();
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if (target.IsInMap(owner) && group.SameSubGroup(owner, target))
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target.RemoveAurasDueToSpell(GetSpell(), GetGUID());
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}
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}
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