Core/Groups: Fixes groups staying linked with players.
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@@ -158,7 +158,7 @@ namespace Game
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if (group == null)
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return;
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if (packet.PartyIndex != 0 && group.GetGroupCategory() != (GroupCategory)packet.PartyIndex)
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if (packet.PartyIndex.HasValue && group.GetGroupCategory() != (GroupCategory)packet.PartyIndex)
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return;
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if (packet.Accept)
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@@ -702,9 +702,9 @@ namespace Game
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broadcastPingUnit.SpellOverrideNameID = pingUnit.SpellOverrideNameID;
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broadcastPingUnit.Write();
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for (GroupReference itr = group.GetFirstMember(); itr != null; itr = itr.Next())
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foreach (GroupReference groupRef in group.GetMembers())
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{
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Player member = itr.GetSource();
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Player member = groupRef.GetSource();
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if (_player == member || !_player.IsInMap(member))
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continue;
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@@ -732,9 +732,9 @@ namespace Game
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broadcastPingWorldPoint.PingDuration = pingWorldPoint.PingDuration;
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broadcastPingWorldPoint.Write();
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for (GroupReference itr = group.GetFirstMember(); itr != null; itr = itr.Next())
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foreach (GroupReference groupRef in group.GetMembers())
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{
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Player member = itr.GetSource();
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Player member = groupRef.GetSource();
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if (_player == member || !_player.IsInMap(member))
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continue;
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