Core/Groups: Fixes groups staying linked with players.

This commit is contained in:
Hondacrx
2025-09-02 22:43:56 -04:00
parent 6531cd9dc1
commit 3d23a9f162
34 changed files with 385 additions and 402 deletions
+2 -5
View File
@@ -99,12 +99,9 @@ namespace Game
Group group = player.GetGroup();
List<Player> playersNear = new();
for (GroupReference refe = group.GetFirstMember(); refe != null; refe = refe.Next())
foreach (GroupReference groupRef in group.GetMembers())
{
Player member = refe.GetSource();
if (member == null)
continue;
Player member = groupRef.GetSource();
if (!loot.HasAllowedLooter(member.GetGUID()))
continue;