Core/Groups: Fixes groups staying linked with players.
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@@ -99,12 +99,9 @@ namespace Game
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Group group = player.GetGroup();
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List<Player> playersNear = new();
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for (GroupReference refe = group.GetFirstMember(); refe != null; refe = refe.Next())
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foreach (GroupReference groupRef in group.GetMembers())
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{
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Player member = refe.GetSource();
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if (member == null)
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continue;
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Player member = groupRef.GetSource();
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if (!loot.HasAllowedLooter(member.GetGUID()))
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continue;
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