Core/Groups: Fixes groups staying linked with players.
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@@ -126,11 +126,10 @@ namespace Game
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var group = _player.GetGroup();
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if (group != null)
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{
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for (GroupReference refe = group.GetFirstMember(); refe != null; refe = refe.Next())
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foreach (GroupReference groupRef in group.GetMembers())
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{
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Player player = refe.GetSource();
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if (player == null || player == _player || !player.IsInMap(_player)) // not self and in same map
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Player player = groupRef.GetSource();
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if (player == _player || !player.IsInMap(_player)) // not self and in same map
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continue;
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if (player.CanTakeQuest(quest, true))
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@@ -551,11 +550,10 @@ namespace Game
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return;
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}
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for (GroupReference refe = group.GetFirstMember(); refe != null; refe = refe.Next())
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foreach (GroupReference groupRef in group.GetMembers())
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{
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Player receiver = refe.GetSource();
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if (receiver == null || receiver == sender)
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Player receiver = groupRef.GetSource();
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if (receiver == sender)
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continue;
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if (!receiver.GetPlayerSharingQuest().IsEmpty())
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