Core/Groups: Fixes groups staying linked with players.
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@@ -61,12 +61,9 @@ namespace Game.PvP
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Group group = killer.GetGroup();
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if (group != null)
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{
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for (GroupReference refe = group.GetFirstMember(); refe != null; refe = refe.Next())
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foreach (GroupReference groupRef in group.GetMembers())
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{
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Player groupGuy = refe.GetSource();
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if (groupGuy == null)
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continue;
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Player groupGuy = groupRef.GetSource();
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// skip if too far away
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if (!groupGuy.IsAtGroupRewardDistance(killed))
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