Core/Groups: Fixes groups staying linked with players.

This commit is contained in:
Hondacrx
2025-09-02 22:43:56 -04:00
parent 6531cd9dc1
commit 3d23a9f162
34 changed files with 385 additions and 402 deletions
+2 -5
View File
@@ -61,12 +61,9 @@ namespace Game.PvP
Group group = killer.GetGroup();
if (group != null)
{
for (GroupReference refe = group.GetFirstMember(); refe != null; refe = refe.Next())
foreach (GroupReference groupRef in group.GetMembers())
{
Player groupGuy = refe.GetSource();
if (groupGuy == null)
continue;
Player groupGuy = groupRef.GetSource();
// skip if too far away
if (!groupGuy.IsAtGroupRewardDistance(killed))