Core/Movement: waypoint movement
Port From (https://github.com/TrinityCore/TrinityCore/commit/97585597f0b1aff93873fe4d757556731bc0c1b2)
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@@ -526,6 +526,10 @@ namespace Game.AI
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// Called when the dialog status between a player and the creature is requested.
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public virtual QuestGiverStatus GetDialogStatus(Player player) { return QuestGiverStatus.ScriptedNoStatus; }
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public virtual void WaypointStarted(uint nodeId, uint pathId) { }
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public virtual void WaypointReached(uint nodeId, uint pathId) { }
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public AISpellInfoType GetAISpellInfo(uint spellId, Difficulty difficulty)
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{
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return AISpellInfo.LookupByKey((spellId, difficulty));
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