Core/Movement: waypoint movement
Port From (https://github.com/TrinityCore/TrinityCore/commit/97585597f0b1aff93873fe4d757556731bc0c1b2)
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@@ -39,7 +39,7 @@ namespace Game
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return;
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// Stop the npc if moving
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unit.StopMoving();
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unit.PauseMovement(WorldConfig.GetUIntValue(WorldCfg.CreatureStopForPlayer));
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BattlegroundTypeId bgTypeId = Global.BattlegroundMgr.GetBattleMasterBG(unit.GetEntry());
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