Core/Movement: waypoint movement
Port From (https://github.com/TrinityCore/TrinityCore/commit/97585597f0b1aff93873fe4d757556731bc0c1b2)
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@@ -71,8 +71,9 @@ namespace Game
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// remove fake death
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if (GetPlayer().HasUnitState(UnitState.Died))
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GetPlayer().RemoveAurasByType(AuraType.FeignDeath);
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// Stop the npc if moving
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creature.StopMoving();
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creature.PauseMovement(WorldConfig.GetUIntValue(WorldCfg.CreatureStopForPlayer));
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_player.PlayerTalkClass.ClearMenus();
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if (creature.GetAI().GossipHello(_player))
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