Core/Movement: waypoint movement

Port From (https://github.com/TrinityCore/TrinityCore/commit/97585597f0b1aff93873fe4d757556731bc0c1b2)
This commit is contained in:
hondacrx
2020-08-24 17:02:02 -04:00
parent c9e535bb3a
commit 3d3fd0f55f
31 changed files with 960 additions and 950 deletions
+2 -1
View File
@@ -71,8 +71,9 @@ namespace Game
// remove fake death
if (GetPlayer().HasUnitState(UnitState.Died))
GetPlayer().RemoveAurasByType(AuraType.FeignDeath);
// Stop the npc if moving
creature.StopMoving();
creature.PauseMovement(WorldConfig.GetUIntValue(WorldCfg.CreatureStopForPlayer));
_player.PlayerTalkClass.ClearMenus();
if (creature.GetAI().GossipHello(_player))