Core/Movement: waypoint movement

Port From (https://github.com/TrinityCore/TrinityCore/commit/97585597f0b1aff93873fe4d757556731bc0c1b2)
This commit is contained in:
hondacrx
2020-08-24 17:02:02 -04:00
parent c9e535bb3a
commit 3d3fd0f55f
31 changed files with 960 additions and 950 deletions
+1 -2
View File
@@ -130,8 +130,7 @@ namespace Game
if (GetPlayer().HasUnitState(UnitState.Died))
GetPlayer().RemoveAurasByType(AuraType.FeignDeath);
while (GetPlayer().GetMotionMaster().GetCurrentMovementGeneratorType() == MovementGeneratorType.Flight)
GetPlayer().GetMotionMaster().MovementExpired(false);
GetPlayer().GetMotionMaster().Clear(MovementSlot.Controlled);
if (mountDisplayId != 0)
GetPlayer().Mount(mountDisplayId);