Core/Movement: waypoint movement

Port From (https://github.com/TrinityCore/TrinityCore/commit/97585597f0b1aff93873fe4d757556731bc0c1b2)
This commit is contained in:
hondacrx
2020-08-24 17:02:02 -04:00
parent c9e535bb3a
commit 3d3fd0f55f
31 changed files with 960 additions and 950 deletions
@@ -68,8 +68,7 @@ namespace Game.Movement
// Call for creature group update
Creature creature = owner.ToCreature();
if (creature != null)
if (creature.GetFormation() != null && creature.GetFormation().GetLeader() == creature)
creature.GetFormation().LeaderMoveTo(_destination, _movementId);
creature.SignalFormationMovement(_destination, _movementId);
}
public override void DoReset(T owner)
@@ -109,8 +108,7 @@ namespace Game.Movement
// Call for creature group update
Creature creature = owner.ToCreature();
if (creature != null)
if (creature.GetFormation() != null && creature.GetFormation().GetLeader() == creature)
creature.GetFormation().LeaderMoveTo(_destination, _movementId);
creature.SignalFormationMovement(_destination, _movementId);
}
return !owner.MoveSpline.Finalized();