Core/Movement: waypoint movement
Port From (https://github.com/TrinityCore/TrinityCore/commit/97585597f0b1aff93873fe4d757556731bc0c1b2)
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@@ -117,8 +117,7 @@ namespace Game.Movement
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_timer.Reset(traveltime + resetTimer);
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// Call for creature group update
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if (owner.GetFormation() != null && owner.GetFormation().GetLeader() == owner)
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owner.GetFormation().LeaderMoveTo(position);
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owner.SignalFormationMovement(position);
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}
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public override MovementGeneratorType GetMovementGeneratorType()
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