Core/Script: Implement CalcCritChance hooks for spell and aura scripts
Port From (https://github.com/TrinityCore/TrinityCore/commit/f8255b15419cd1efdd2ccaf77298c8598322288f)
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@@ -882,7 +882,7 @@ namespace Game.Spells
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}
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return maxStackAmount;
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}
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public bool ModStackAmount(int num, AuraRemoveMode removeMode = AuraRemoveMode.Default, bool resetPeriodicTimer = true)
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{
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int stackAmount = m_stackAmount + num;
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@@ -1449,7 +1449,7 @@ namespace Game.Spells
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effect.SetDonePct(caster.SpellDamagePctDone(target, m_spellInfo, DamageEffectType.DOT)); // Calculate done percentage first!
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effect.SetDamage((int)(caster.SpellDamageBonusDone(target, m_spellInfo, damage, DamageEffectType.DOT, effect.GetSpellEffectInfo(), GetStackAmount()) * effect.GetDonePct()));
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effect.SetCritChance(caster.GetUnitSpellCriticalChance(target, m_spellInfo, m_spellInfo.GetSchoolMask()));
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effect.SetCritChance(caster.GetUnitSpellCriticalChance(target, null, effect, m_spellInfo.GetSchoolMask()));
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break;
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}
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case AuraType.PeriodicHeal:
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@@ -1463,7 +1463,7 @@ namespace Game.Spells
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effect.SetDonePct(caster.SpellHealingPctDone(target, m_spellInfo)); // Calculate done percentage first!
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effect.SetDamage((int)(caster.SpellHealingBonusDone(target, m_spellInfo, damage, DamageEffectType.DOT, effect.GetSpellEffectInfo(), GetStackAmount()) * effect.GetDonePct()));
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effect.SetCritChance(caster.GetUnitSpellCriticalChance(target, m_spellInfo, m_spellInfo.GetSchoolMask()));
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effect.SetCritChance(caster.GetUnitSpellCriticalChance(target, null, effect, m_spellInfo.GetSchoolMask()));
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break;
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}
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default:
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@@ -2074,6 +2074,19 @@ namespace Game.Spells
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}
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}
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public void CallScriptEffectCalcCritChanceHandlers(AuraEffect aurEff, AuraApplication aurApp, Unit victim, ref float critChance)
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{
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foreach (AuraScript loadedScript in m_loadedScripts)
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{
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loadedScript._PrepareScriptCall(AuraScriptHookType.EffectCalcCritChance, aurApp);
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foreach (var hook in loadedScript.DoEffectCalcCritChance)
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if (hook.IsEffectAffected(m_spellInfo, aurEff.GetEffIndex()))
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hook.Call(aurEff, victim, ref critChance);
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loadedScript._FinishScriptCall();
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}
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}
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public void CallScriptEffectAbsorbHandlers(AuraEffect aurEff, AuraApplication aurApp, DamageInfo dmgInfo, ref uint absorbAmount, ref bool defaultPrevented)
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{
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foreach (var auraScript in m_loadedScripts)
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@@ -4923,7 +4923,7 @@ namespace Game.Spells
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}
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}
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bool crit = RandomHelper.randChance(isAreaAura ? caster.GetUnitSpellCriticalChance(target, m_spellInfo, m_spellInfo.GetSchoolMask()) : m_critChance);
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bool crit = RandomHelper.randChance(isAreaAura ? caster.GetUnitSpellCriticalChance(target, null, this, m_spellInfo.GetSchoolMask()) : m_critChance);
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if (crit)
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damage = caster.SpellCriticalDamageBonus(m_spellInfo, damage, target);
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@@ -5010,7 +5010,7 @@ namespace Game.Spells
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}
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}
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bool crit = RandomHelper.randChance(isAreaAura ? caster.GetUnitSpellCriticalChance(target, m_spellInfo, m_spellInfo.GetSchoolMask()) : m_critChance);
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bool crit = RandomHelper.randChance(isAreaAura ? caster.GetUnitSpellCriticalChance(target, null, this, m_spellInfo.GetSchoolMask()) : m_critChance);
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if (crit)
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damage = caster.SpellCriticalDamageBonus(m_spellInfo, damage, target);
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@@ -5150,7 +5150,7 @@ namespace Game.Spells
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damage = (int)target.SpellHealingBonusTaken(caster, GetSpellInfo(), (uint)damage, DamageEffectType.DOT, GetSpellEffectInfo(), GetBase().GetStackAmount());
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}
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bool crit = RandomHelper.randChance(isAreaAura ? caster.GetUnitSpellCriticalChance(target, m_spellInfo, m_spellInfo.GetSchoolMask()) : m_critChance);
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bool crit = RandomHelper.randChance(isAreaAura ? caster.GetUnitSpellCriticalChance(target, null, this, m_spellInfo.GetSchoolMask()) : m_critChance);
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if (crit)
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damage = caster.SpellCriticalHealingBonus(m_spellInfo, damage, target);
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@@ -6814,7 +6814,7 @@ namespace Game.Spells
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}
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}
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targetInfo.crit = m_caster.IsSpellCrit(unit, m_spellInfo, m_spellSchoolMask, m_attackType);
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targetInfo.crit = m_caster.IsSpellCrit(unit, this, null, m_spellSchoolMask, m_attackType);
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}
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SpellCastResult CanOpenLock(uint effIndex, uint lockId, ref SkillType skillId, ref int reqSkillValue, ref int skillValue)
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@@ -7092,6 +7092,18 @@ namespace Game.Spells
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}
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}
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public void CallScriptCalcCritChanceHandlers(Unit victim, ref float critChance)
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{
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foreach (var loadedScript in m_loadedScripts)
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{
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loadedScript._PrepareScriptCall(SpellScriptHookType.CalcCritChance);
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foreach (var hook in loadedScript.OnCalcCritChance)
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hook.Call(victim, ref critChance);
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loadedScript._FinishScriptCall();
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}
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}
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void CallScriptObjectAreaTargetSelectHandlers(List<WorldObject> targets, uint effIndex, SpellImplicitTargetInfo targetType)
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{
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foreach (var script in m_loadedScripts)
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