Core/Script: Implement CalcCritChance hooks for spell and aura scripts
Port From (https://github.com/TrinityCore/TrinityCore/commit/f8255b15419cd1efdd2ccaf77298c8598322288f)
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@@ -6814,7 +6814,7 @@ namespace Game.Spells
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}
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}
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targetInfo.crit = m_caster.IsSpellCrit(unit, m_spellInfo, m_spellSchoolMask, m_attackType);
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targetInfo.crit = m_caster.IsSpellCrit(unit, this, null, m_spellSchoolMask, m_attackType);
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}
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SpellCastResult CanOpenLock(uint effIndex, uint lockId, ref SkillType skillId, ref int reqSkillValue, ref int skillValue)
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@@ -7092,6 +7092,18 @@ namespace Game.Spells
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}
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}
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public void CallScriptCalcCritChanceHandlers(Unit victim, ref float critChance)
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{
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foreach (var loadedScript in m_loadedScripts)
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{
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loadedScript._PrepareScriptCall(SpellScriptHookType.CalcCritChance);
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foreach (var hook in loadedScript.OnCalcCritChance)
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hook.Call(victim, ref critChance);
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loadedScript._FinishScriptCall();
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}
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}
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void CallScriptObjectAreaTargetSelectHandlers(List<WorldObject> targets, uint effIndex, SpellImplicitTargetInfo targetType)
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{
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foreach (var script in m_loadedScripts)
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