Core/Script: Implement CalcCritChance hooks for spell and aura scripts

Port From (https://github.com/TrinityCore/TrinityCore/commit/f8255b15419cd1efdd2ccaf77298c8598322288f)
This commit is contained in:
hondacrx
2021-03-29 16:04:29 -04:00
parent 487aad55df
commit 3d40c868f6
6 changed files with 86 additions and 11 deletions
+13 -1
View File
@@ -6814,7 +6814,7 @@ namespace Game.Spells
}
}
targetInfo.crit = m_caster.IsSpellCrit(unit, m_spellInfo, m_spellSchoolMask, m_attackType);
targetInfo.crit = m_caster.IsSpellCrit(unit, this, null, m_spellSchoolMask, m_attackType);
}
SpellCastResult CanOpenLock(uint effIndex, uint lockId, ref SkillType skillId, ref int reqSkillValue, ref int skillValue)
@@ -7092,6 +7092,18 @@ namespace Game.Spells
}
}
public void CallScriptCalcCritChanceHandlers(Unit victim, ref float critChance)
{
foreach (var loadedScript in m_loadedScripts)
{
loadedScript._PrepareScriptCall(SpellScriptHookType.CalcCritChance);
foreach (var hook in loadedScript.OnCalcCritChance)
hook.Call(victim, ref critChance);
loadedScript._FinishScriptCall();
}
}
void CallScriptObjectAreaTargetSelectHandlers(List<WorldObject> targets, uint effIndex, SpellImplicitTargetInfo targetType)
{
foreach (var script in m_loadedScripts)