Core/SmartScripts: Fixes repeating events to soon when using waypoints

This commit is contained in:
hondacrx
2018-01-11 14:20:05 -05:00
parent 79980e3dd2
commit 3d60861d29
2 changed files with 9 additions and 5 deletions
+1 -1
View File
@@ -1473,7 +1473,7 @@ namespace Game.AI
break;
List<WorldObject> targets = GetTargets(e, unit);
if (e.GetTargetType() == SmartTargets.Self)
me.SetFacingTo(me.GetHomePosition().GetOrientation());
me.SetFacingTo((me.GetTransport() ? me.GetTransportHomePosition() : me.GetHomePosition()).GetOrientation());
else if (e.GetTargetType() == SmartTargets.Position)
me.SetFacingTo(e.Target.o);
else if (!targets.Empty())