Fixed db2 loading, and world login.
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@@ -152,11 +152,17 @@ namespace Game.DataStorage
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// string data
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stringsTable = new Dictionary<long, string>();
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long stringDataOffset = 0;
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if (sectionIndex == 0)
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stringDataOffset = (Header.RecordCount - sections[sectionIndex].NumRecords) * Header.RecordSize;
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else
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stringDataOffset = previousStringTableSize;
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for (int i = 0; i < sections[sectionIndex].StringTableSize;)
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{
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long oldPos = reader.BaseStream.Position;
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stringsTable[i + previousStringTableSize] = reader.ReadCString();
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stringsTable[i + stringDataOffset] = reader.ReadCString();
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i += (int)(reader.BaseStream.Position - oldPos);
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}
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@@ -200,8 +206,7 @@ namespace Game.DataStorage
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refData.Entries = new Dictionary<int, int>();
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ReferenceEntry[] entries = reader.ReadArray<ReferenceEntry>((uint)refData.NumRecords);
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foreach (var entry in entries)
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if (!refData.Entries.ContainsKey(entry.Index))
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refData.Entries[entry.Index] = entry.Id;
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refData.Entries[entry.Index] = entry.Id;
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}
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else
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{
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@@ -243,9 +248,12 @@ namespace Game.DataStorage
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foreach (var copyRow in copyData)
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{
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var rec = _records[copyRow.Value].Clone();
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rec.Id = copyRow.Key;
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_records.Add(copyRow.Key, rec);
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if (copyRow.Key != 0)
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{
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var rec = _records[copyRow.Value].Clone();
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rec.Id = copyRow.Key;
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_records.Add(copyRow.Key, rec);
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}
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}
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previousStringTableSize += sections[sectionIndex].StringTableSize;
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