From 3dd12575d97210be749fb5dd29fb8c1a5c26f123 Mon Sep 17 00:00:00 2001 From: hondacrx Date: Wed, 1 Dec 2021 20:50:49 -0500 Subject: [PATCH] Core/GameObject: Remove summoned gobs properly from the map without effecting other cases Port From (https://github.com/TrinityCore/TrinityCore/commit/a18808212e3f0e43dcb0ba099c003e45098c5dd9) --- Source/Game/Entities/GameObject/GameObject.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/Source/Game/Entities/GameObject/GameObject.cs b/Source/Game/Entities/GameObject/GameObject.cs index 480be1f44..bcca71419 100644 --- a/Source/Game/Entities/GameObject/GameObject.cs +++ b/Source/Game/Entities/GameObject/GameObject.cs @@ -831,17 +831,17 @@ namespace Game.Entities if (m_respawnDelayTime == 0) return; - if (m_spawnId == 0) + if (m_spawnedByDefault && m_spawnId != 0) { m_respawnTime = 0; - Delete(); + DestroyForNearbyPlayers(); return; } if (!m_spawnedByDefault) { m_respawnTime = 0; - DestroyForNearbyPlayers(); + Delete(); return; }