Updated all spell scripts

This commit is contained in:
Hondacrx
2025-10-13 13:23:31 -04:00
parent 3c4602e4a1
commit 3e028633ba
46 changed files with 33364 additions and 26554 deletions
+2 -2
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@@ -845,7 +845,7 @@ namespace Game.DataStorage
return row.Rogue;
case Class.Priest:
return row.Priest;
case Class.Deathknight:
case Class.DeathKnight:
return row.DeathKnight;
case Class.Shaman:
return row.Shaman;
@@ -884,7 +884,7 @@ namespace Game.DataStorage
return row.Rogue;
case (int)Class.Priest:
return row.Priest;
case (int)Class.Deathknight:
case (int)Class.DeathKnight:
return row.DeathKnight;
case (int)Class.Shaman:
return row.Shaman;
+2 -2
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@@ -1842,7 +1842,7 @@ namespace Game.DataStorage
{
return playerClass switch
{
Class.Deathknight => numTalentsAtLevel.NumTalentsDeathKnight,
Class.DeathKnight => numTalentsAtLevel.NumTalentsDeathKnight,
Class.DemonHunter => numTalentsAtLevel.NumTalentsDemonHunter,
_ => numTalentsAtLevel.NumTalents,
};
@@ -1897,7 +1897,7 @@ namespace Game.DataStorage
{
switch (class_)
{
case Class.Deathknight:
case Class.DeathKnight:
return _pvpTalentSlotUnlock[slot].DeathKnightLevelRequired;
case Class.DemonHunter:
return _pvpTalentSlotUnlock[slot].DemonHunterLevelRequired;
@@ -637,7 +637,7 @@ namespace Game.Entities
var conditions = Global.ConditionMgr.GetConditionsForAreaTrigger(GetTemplate().Id.Id, GetTemplate().Id.IsCustom);
targetList.RemoveAll(target =>
{
if (GetCasterGuid() == target.GetGUID())
if (GetCasterGUID() == target.GetGUID())
{
if (HasActionSetFlag(AreaTriggerActionSetFlag.NotTriggeredbyCaster))
return true;
@@ -921,7 +921,7 @@ namespace Game.Entities
public Unit GetCaster()
{
return Global.ObjAccessor.GetUnit(this, GetCasterGuid());
return Global.ObjAccessor.GetUnit(this, GetCasterGUID());
}
Unit GetTarget()
@@ -1015,7 +1015,7 @@ namespace Game.Entities
}
}
float GetMaxSearchRadius()
public float GetMaxSearchRadius()
{
return m_areaTriggerData.BoundsRadius2D * CalcCurrentScale();
}
@@ -1161,7 +1161,7 @@ namespace Game.Entities
case AreaTriggerActionTypes.Cast:
goto case AreaTriggerActionTypes.AddAura;
case AreaTriggerActionTypes.AddAura:
unit.RemoveAurasDueToSpell(action.Param, GetCasterGuid());
unit.RemoveAurasDueToSpell(action.Param, GetCasterGUID());
break;
case AreaTriggerActionTypes.Tavern:
Player player = unit.ToPlayer();
@@ -1574,9 +1574,9 @@ namespace Game.Entities
public AreaTriggerCreateProperties GetCreateProperties() { return _areaTriggerCreateProperties; }
public override ObjectGuid GetCreatorGUID() { return GetCasterGuid(); }
public override ObjectGuid GetOwnerGUID() { return GetCasterGuid(); }
public ObjectGuid GetCasterGuid() { return m_areaTriggerData.Caster; }
public override ObjectGuid GetCreatorGUID() { return GetCasterGUID(); }
public override ObjectGuid GetOwnerGUID() { return GetCasterGUID(); }
public ObjectGuid GetCasterGUID() { return m_areaTriggerData.Caster; }
public bool HasSplines() { return _spline != null && !_spline.Empty(); }
public Spline<float> GetSpline() { return _spline; }
+13 -1
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@@ -3902,6 +3902,18 @@ namespace Game.Entities
command.Execute(m_goTypeImpl);
}
public int GetControllingTeam()
{
if (GetGoType() != GameObjectTypes.ControlZone)
return BattleGroundTeamId.Neutral;
var controlZone = (ControlZone)m_goTypeImpl;
if (controlZone == null)
return BattleGroundTeamId.Neutral;
return controlZone.GetControllingTeam();
}
public void CreateModel()
{
m_model = GameObjectModel.Create(new GameObjectModelOwnerImpl(this));
@@ -4600,7 +4612,7 @@ namespace Game.Entities
}
}
int GetControllingTeam()
public int GetControllingTeam()
{
if (_value < GetMaxHordeValue())
return BattleGroundTeamId.Horde;
+2 -2
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@@ -2454,7 +2454,7 @@ namespace Game.Entities
return spell.Prepare(targets.Targets, args.TriggeringAura);
}
void SendPlayOrphanSpellVisual(Position sourceLocation, ObjectGuid target, uint spellVisualId, float travelSpeed, bool speedAsTime = false, bool withSourceOrientation = false)
public void SendPlayOrphanSpellVisual(Position sourceLocation, ObjectGuid target, uint spellVisualId, float travelSpeed, bool speedAsTime = false, bool withSourceOrientation = false)
{
PlayOrphanSpellVisual playOrphanSpellVisual = new();
playOrphanSpellVisual.SourceLocation = sourceLocation;
@@ -2479,7 +2479,7 @@ namespace Game.Entities
SendMessageToSet(playOrphanSpellVisual, true);
}
void SendPlayOrphanSpellVisual(Position sourceLocation, Position targetLocation, uint spellVisualId, float travelSpeed, bool speedAsTime = false, bool withSourceOrientation = false)
public void SendPlayOrphanSpellVisual(Position sourceLocation, Position targetLocation, uint spellVisualId, float travelSpeed, bool speedAsTime = false, bool withSourceOrientation = false)
{
PlayOrphanSpellVisual playOrphanSpellVisual = new();
playOrphanSpellVisual.SourceLocation = sourceLocation;
+1 -1
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@@ -1325,7 +1325,7 @@ namespace Game.Entities
{
case Class.Warlock:
return GetCreatureTemplate().CreatureType == CreatureType.Demon;
case Class.Deathknight:
case Class.DeathKnight:
return GetCreatureTemplate().CreatureType == CreatureType.Undead;
case Class.Mage:
return GetCreatureTemplate().CreatureType == CreatureType.Elemental;
+1 -1
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@@ -472,7 +472,7 @@ namespace Game.Entities
opponent.UpdateCriteria(CriteriaType.WinDuel, 1);
// Credit for quest Death's Challenge
if (GetClass() == Class.Deathknight && opponent.GetQuestStatus(12733) == QuestStatus.Incomplete)
if (GetClass() == Class.DeathKnight && opponent.GetQuestStatus(12733) == QuestStatus.Incomplete)
opponent.CastSpell(duel.Opponent, 52994, true);
// Honor points after duel (the winner) - ImpConfig
+1 -1
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@@ -4276,7 +4276,7 @@ namespace Game.Entities
// Define the required variables
uint charDeleteMinLvl;
if (characterInfo.ClassId == Class.Deathknight)
if (characterInfo.ClassId == Class.DeathKnight)
charDeleteMinLvl = WorldConfig.GetUIntValue(WorldCfg.ChardeleteDeathKnightMinLevel);
else if (characterInfo.ClassId == Class.DemonHunter)
charDeleteMinLvl = WorldConfig.GetUIntValue(WorldCfg.ChardeleteDemonHunterMinLevel);
+4 -4
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@@ -2088,7 +2088,7 @@ namespace Game.Entities
ushort maxValue = GetMaxSkillValueForLevel();
if (rcInfo.HasFlag(SkillRaceClassInfoFlags.AlwaysMaxValue))
skillValue = maxValue;
else if (GetClass() == Class.Deathknight)
else if (GetClass() == Class.DeathKnight)
skillValue = (ushort)Math.Min(Math.Max(1, (GetLevel() - 1) * 5), maxValue);
SetSkill(skillId, 0, skillValue, maxValue);
@@ -2104,7 +2104,7 @@ namespace Game.Entities
ushort skillValue = 1;
if (rcInfo.HasFlag(SkillRaceClassInfoFlags.AlwaysMaxValue))
skillValue = maxValue;
else if (GetClass() == Class.Deathknight)
else if (GetClass() == Class.DeathKnight)
skillValue = (ushort)Math.Min(Math.Max(1, (GetLevel() - 1) * 5), maxValue);
SetSkill(skillId, 1, skillValue, maxValue);
@@ -3394,7 +3394,7 @@ namespace Game.Entities
public void InitRunes()
{
if (GetClass() != Class.Deathknight)
if (GetClass() != Class.DeathKnight)
return;
uint runeIndex = GetPowerIndex(PowerType.Runes);
@@ -3414,7 +3414,7 @@ namespace Game.Entities
public void UpdateAllRunesRegen()
{
if (GetClass() != Class.Deathknight)
if (GetClass() != Class.DeathKnight)
return;
uint runeIndex = GetPowerIndex(PowerType.Runes);
+4 -4
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@@ -2072,7 +2072,7 @@ namespace Game.Entities
}
else
{
if (GetClass() == Class.Deathknight && GetMapId() == 609 && !IsGameMaster() && !HasSpell(50977))
if (GetClass() == Class.DeathKnight && GetMapId() == 609 && !IsGameMaster() && !HasSpell(50977))
{
SendTransferAborted(teleportLocation.Location.GetMapId(), TransferAbortReason.UniqueMessage, 1);
return false;
@@ -2230,7 +2230,7 @@ namespace Game.Entities
if (CliDB.ChrRacesStorage.LookupByKey(race).HasFlag(ChrRacesFlag.IsAlliedRace))
startLevel = WorldConfig.GetUIntValue(WorldCfg.StartAlliedRaceLevel);
if (playerClass == Class.Deathknight)
if (playerClass == Class.DeathKnight)
{
if (race == Race.PandarenAlliance || race == Race.PandarenHorde)
startLevel = Math.Max(WorldConfig.GetUIntValue(WorldCfg.StartAlliedRaceLevel), startLevel);
@@ -3587,7 +3587,7 @@ namespace Game.Entities
Regenerate(power);
// Runes act as cooldowns, and they don't need to send any data
if (GetClass() == Class.Deathknight)
if (GetClass() == Class.DeathKnight)
{
uint regeneratedRunes = 0;
int regenIndex = 0;
@@ -7393,7 +7393,7 @@ namespace Game.Entities
if (node.HasFlag(TaxiNodeFlags.UsePlayerFavoriteMount) && preferredMountDisplay != 0)
mount_display_id = preferredMountDisplay;
else
mount_display_id = ObjectMgr.GetTaxiMountDisplayId(sourcenode, GetTeam(), npc == null || (sourcenode == 315 && GetClass() == Class.Deathknight));
mount_display_id = ObjectMgr.GetTaxiMountDisplayId(sourcenode, GetTeam(), npc == null || (sourcenode == 315 && GetClass() == Class.DeathKnight));
// in spell case allow 0 model
if ((mount_display_id == 0 && spellid == 0) || sourcepath == 0)
+1 -1
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@@ -22,7 +22,7 @@ namespace Game.Entities
m_taximask = new byte[((CliDB.TaxiNodesStorage.GetNumRows() - 1) / (1 * 64) + 1) * 8];
// class specific initial known nodes
if (chrClass == Class.Deathknight)
if (chrClass == Class.DeathKnight)
{
var factionMask = Player.TeamForRace(race) == Team.Horde ? DB2Manager.HordeTaxiNodesMask : DB2Manager.AllianceTaxiNodesMask;
m_taximask = new byte[factionMask.Length];
+2 -2
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@@ -917,7 +917,7 @@ namespace Game.Entities
return Math.Max(missChance, 0f);
}
float GetUnitCriticalChanceDone(WeaponAttackType attackType)
public float GetUnitCriticalChanceDone(WeaponAttackType attackType)
{
float chance = 0.0f;
Player thisPlayer = ToPlayer();
@@ -1585,7 +1585,7 @@ namespace Game.Entities
ApplyAttackTimePercentMod(WeaponAttackType.OffAttack, oldVal, false);
ApplyAttackTimePercentMod(WeaponAttackType.BaseAttack, newVal, true);
ApplyAttackTimePercentMod(WeaponAttackType.OffAttack, newVal, true);
if (GetClass() == Class.Deathknight)
if (GetClass() == Class.DeathKnight)
UpdateAllRunesRegen();
break;
case CombatRating.HasteRanged:
+1 -1
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@@ -623,7 +623,7 @@ namespace Game.Entities
{
if (GetOwner().GetClass() == Class.Warlock
|| GetOwner().GetClass() == Class.Shaman // Fire Elemental
|| GetOwner().GetClass() == Class.Deathknight) // Risen Ghoul
|| GetOwner().GetClass() == Class.DeathKnight) // Risen Ghoul
{
petType = PetType.Summon;
}
+25 -2
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@@ -312,11 +312,23 @@ namespace Game.Entities
m_hitMask |= ProcFlagsHit.Absorb;
}
public void ModifyDamage(ref int amount)
{
amount = Math.Max(amount, -((int)GetDamage()));
m_damage += (uint)amount;
}
public void ModifyDamage(int amount)
{
amount = Math.Max(amount, -((int)GetDamage()));
m_damage += (uint)amount;
}
public void AbsorbDamage(ref uint amount)
{
amount = Math.Min(amount, GetDamage());
m_absorb += amount;
m_damage -= amount;
m_hitMask |= ProcFlagsHit.Absorb;
}
public void AbsorbDamage(uint amount)
{
amount = Math.Min(amount, GetDamage());
@@ -324,7 +336,7 @@ namespace Game.Entities
m_damage -= amount;
m_hitMask |= ProcFlagsHit.Absorb;
}
public void ResistDamage(uint amount)
public void ResistDamage(ref uint amount)
{
amount = Math.Min(amount, GetDamage());
m_resist += amount;
@@ -335,7 +347,18 @@ namespace Game.Entities
m_hitMask &= ~(ProcFlagsHit.Normal | ProcFlagsHit.Critical);
}
}
void BlockDamage(uint amount)
public void ResistDamage(uint amount)
{
amount = Math.Min(amount, GetDamage());
m_resist += amount;
m_damage -= amount;
if (m_damage == 0)
{
m_hitMask |= ProcFlagsHit.FullResist;
m_hitMask &= ~(ProcFlagsHit.Normal | ProcFlagsHit.Critical);
}
}
public void BlockDamage(ref uint amount)
{
amount = Math.Min(amount, GetDamage());
m_block += amount;
+5 -2
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@@ -528,14 +528,17 @@ namespace Game.Entities
}
}
public void GetAllMinionsByEntry(List<TempSummon> Minions, uint entry)
public List<TempSummon> GetAllMinionsByEntry(uint entry)
{
List<TempSummon> minions = new();
for (var i = 0; i < m_Controlled.Count; ++i)
{
Unit unit = m_Controlled[i];
if (unit.GetEntry() == entry && unit.IsSummon()) // minion, actually
Minions.Add(unit.ToTempSummon());
minions.Add(unit.ToTempSummon());
}
return minions;
}
public void RemoveAllMinionsByEntry(uint entry)
+5
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@@ -2685,6 +2685,11 @@ namespace Game.Entities
return m_appliedAuras.KeyValueList;
}
public List<AuraApplication> GetAppliedAuras(uint key)
{
return m_appliedAuras.LookupByKey(key);
}
public Aura AddAura(uint spellId, Unit target)
{
if (target == null)
+5 -4
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@@ -3568,7 +3568,7 @@ namespace Game.Entities
if (spell != null)
spell.CallScriptOnResistAbsorbCalculateHandlers(damageInfo, ref resistedDamage, ref absorbIgnoringDamage);
damageInfo.ResistDamage(resistedDamage);
damageInfo.ResistDamage(ref resistedDamage);
// We're going to call functions which can modify content of the list during iteration over it's elements
// Let's copy the list so we can prevent iterator invalidation
@@ -3608,9 +3608,10 @@ namespace Game.Entities
// absorb must be smaller than the damage itself
currentAbsorb = MathFunctions.RoundToInterval(ref currentAbsorb, 0, damageInfo.GetDamage());
damageInfo.AbsorbDamage((uint)currentAbsorb);
uint temp = (uint)currentAbsorb;
damageInfo.AbsorbDamage(ref temp);
tempAbsorb = temp;
tempAbsorb = (uint)currentAbsorb;
absorbAurEff.GetBase().CallScriptEffectAfterAbsorbHandlers(absorbAurEff, aurApp, damageInfo, ref tempAbsorb);
// Check if our aura is using amount to count heal
@@ -3625,7 +3626,7 @@ namespace Game.Entities
}
if (!absorbAurEff.GetSpellInfo().HasAttribute(SpellAttr6.AbsorbCannotBeIgnore))
damageInfo.ModifyDamage(absorbIgnoringDamage);
damageInfo.ModifyDamage(ref absorbIgnoringDamage);
if (currentAbsorb != 0)
{
+2 -2
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@@ -6139,7 +6139,7 @@ namespace Game
switch ((SpellCategories)itemTemplate.Effects[0].SpellCategoryID)
{
case SpellCategories.Food: // food
count = characterLoadout.ChrClassID == (int)Class.Deathknight ? 10 : 4u;
count = characterLoadout.ChrClassID == (int)Class.DeathKnight ? 10 : 4u;
break;
case SpellCategories.Drink: // drink
count = 2;
@@ -6502,7 +6502,7 @@ namespace Game
continue;
// skip expansion classes if not playing with expansion
if (WorldConfig.GetIntValue(WorldCfg.Expansion) < (int)Expansion.WrathOfTheLichKing && _class == Class.Deathknight)
if (WorldConfig.GetIntValue(WorldCfg.Expansion) < (int)Expansion.WrathOfTheLichKing && _class == Class.DeathKnight)
continue;
if (WorldConfig.GetIntValue(WorldCfg.Expansion) < (int)Expansion.MistsOfPandaria && (race == Race.PandarenNeutral || race == Race.PandarenHorde || race == Race.PandarenAlliance))
+1 -1
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@@ -2018,7 +2018,7 @@ namespace Game
{
// i = (315 - 1) / 8 = 39
// m = 1 << ((315 - 1) % 8) = 4
int deathKnightExtraNode = playerClass != Class.Deathknight || i != 39 ? 0 : 4;
int deathKnightExtraNode = playerClass != Class.DeathKnight || i != 39 ? 0 : 4;
taximaskstream += (uint)(factionMask[i] | deathKnightExtraNode) + ' ';
}
+1 -1
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@@ -630,7 +630,7 @@ namespace Game
if (target == null)
return;
if (target.GetCasterGuid() != _player.GetGUID())
if (target.GetCasterGUID() != _player.GetGUID())
return;
SpellInfo spellInfo = Global.SpellMgr.GetSpellInfo(target.m_areaTriggerData.SpellForVisuals, _player.GetMap().GetDifficultyID());
+21
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@@ -687,6 +687,7 @@ namespace Game.Maps
WorldObjectSearcherContinuation ShouldContinue();
void Insert(T obj);
T GetResult();
bool HasResult();
}
class SearcherFirstObjectResult<T>() : IResultInserter<T>
@@ -703,6 +704,11 @@ namespace Game.Maps
result = obj;
}
public bool HasResult()
{
return result != null;
}
public T GetResult()
{
return result;
@@ -723,6 +729,11 @@ namespace Game.Maps
result = obj;
}
public bool HasResult()
{
return result != null;
}
public T GetResult()
{
return result;
@@ -743,6 +754,11 @@ namespace Game.Maps
container.Add(obj);
}
public bool HasResult()
{
return !container.Empty();
}
public T GetResult()
{
return default;
@@ -876,6 +892,11 @@ namespace Game.Maps
}
}
public bool HasResult()
{
return resultInserter.HasResult();
}
public T GetResult()
{
return resultInserter.GetResult();
@@ -152,7 +152,7 @@ namespace Game.Networking.Packets
FirstLogin = atLoginFlags.HasAnyFlag(AtLoginFlags.FirstLogin);
// show pet at selection character in character list only for non-ghost character
if (!playerFlags.HasAnyFlag(PlayerFlags.Ghost) && (ClassId == Class.Warlock || ClassId == Class.Hunter || ClassId == Class.Deathknight))
if (!playerFlags.HasAnyFlag(PlayerFlags.Ghost) && (ClassId == Class.Warlock || ClassId == Class.Hunter || ClassId == Class.DeathKnight))
{
CreatureTemplate creatureInfo = Global.ObjectMgr.GetCreatureTemplate(fields.Read<uint>(14));
if (creatureInfo != null)
+10 -11
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@@ -74,7 +74,7 @@ namespace Game.Scripting
var constructors = type.GetConstructors();
if (constructors.Length == 0)
{
Log.outError(LogFilter.Scripts, "Script: {0} contains no Public Constructors. Can't load script.", type.Name);
Log.outError(LogFilter.Scripts, $"Script: {type.Name} contains no Public Constructors. Can't load script.");
continue;
}
@@ -84,16 +84,15 @@ namespace Game.Scripting
string name = type.Name;
bool validArgs = true;
int i = 0;
foreach (var constructor in constructors)
{
var parameters = constructor.GetParameters();
if (parameters.Length != attribute.Args.Length)
continue;
foreach (var arg in constructor.GetParameters())
for (var i = 0; i < parameters.Length; ++i)
{
if (arg.ParameterType != attribute.Args[i++].GetType())
if (attribute.Args[i] != null && attribute.Args[i].GetType() != parameters[i].ParameterType)
{
validArgs = false;
break;
@@ -110,6 +109,9 @@ namespace Game.Scripting
continue;
}
if (!attribute.Name.IsEmpty())
name = attribute.Name;
switch (type.BaseType.Name)
{
case nameof(SpellScript):
@@ -129,6 +131,9 @@ namespace Game.Scripting
case nameof(ConversationAI):
genericType = typeof(GenericConversationScript<>).MakeGenericType(type);
break;
case nameof(BattlegroundScript):
genericType = typeof(GenericBattlegroundMapScript<>).MakeGenericType(type);
break;
case "SpellScriptLoader":
case "AuraScriptLoader":
case "WorldScript":
@@ -161,22 +166,16 @@ namespace Game.Scripting
case "AchievementScript":
case "BattlefieldScript":
case "EventScript":
if (!attribute.Name.IsEmpty())
name = attribute.Name;
if (attribute.Args.Empty())
Activator.CreateInstance(genericType);
else
Activator.CreateInstance(genericType, new object[] { name }.Combine(attribute.Args));
Activator.CreateInstance(genericType, name, attribute.Args);
continue;
default:
genericType = typeof(GenericCreatureScript<>).MakeGenericType(type);
break;
}
if (!attribute.Name.IsEmpty())
name = attribute.Name;
Activator.CreateInstance(genericType, name, attribute.Args);
}
}
+3 -3
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@@ -30,7 +30,7 @@ namespace Game.Scripting
return true;
}
public bool ValidateSpellInfo(params uint[] spellIds)
public static bool ValidateSpellInfo(params uint[] spellIds)
{
bool allValid = true;
foreach (uint spellId in spellIds)
@@ -45,7 +45,7 @@ namespace Game.Scripting
return allValid;
}
public bool ValidateSpellEffect(params (uint spellId, uint effectIndex)[] pairs)
public static bool ValidateSpellEffect(params (uint spellId, uint effectIndex)[] pairs)
{
bool allValid = true;
foreach (var (spellId, effectIndex) in pairs)
@@ -56,7 +56,7 @@ namespace Game.Scripting
return allValid;
}
public bool ValidateSpellEffect(uint spellId, uint effectIndex)
public static bool ValidateSpellEffect(uint spellId, uint effectIndex)
{
SpellInfo spellInfo = Global.SpellMgr.GetSpellInfo(spellId, Difficulty.None);
if (spellInfo == null)
+6 -6
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@@ -4047,7 +4047,7 @@ namespace Game.Spells
if ((m_caster.IsPlayer() || (m_caster.IsTypeId(TypeId.Unit) && m_caster.ToCreature().IsPet())) && m_powerCost.Any(cost => cost.Power != PowerType.Health))
castFlags |= SpellCastFlags.PowerLeftSelf;
if (m_caster.IsPlayer() && m_caster.ToPlayer().GetClass() == Class.Deathknight &&
if (m_caster.IsPlayer() && m_caster.ToPlayer().GetClass() == Class.DeathKnight &&
HasPowerTypeCost(PowerType.Runes) && !_triggeredCastFlags.HasAnyFlag(TriggerCastFlags.IgnorePowerCost))
{
castFlags |= SpellCastFlags.NoGCD; // not needed, but it's being sent according to sniffs
@@ -4820,7 +4820,7 @@ namespace Game.Spells
if (player == null)
return SpellCastResult.SpellCastOk;
if (player.GetClass() != Class.Deathknight)
if (player.GetClass() != Class.DeathKnight)
return SpellCastResult.SpellCastOk;
int readyRunes = 0;
@@ -4836,7 +4836,7 @@ namespace Game.Spells
void TakeRunePower(bool didHit)
{
if (!m_caster.IsTypeId(TypeId.Player) || m_caster.ToPlayer().GetClass() != Class.Deathknight)
if (!m_caster.IsTypeId(TypeId.Player) || m_caster.ToPlayer().GetClass() != Class.DeathKnight)
return;
Player player = m_caster.ToPlayer();
@@ -4858,7 +4858,7 @@ namespace Game.Spells
void RefundRunePower()
{
if (!m_caster.IsPlayer() || m_caster.ToPlayer().GetClass() != Class.Deathknight)
if (!m_caster.IsPlayer() || m_caster.ToPlayer().GetClass() != Class.DeathKnight)
return;
Player player = m_caster.ToPlayer();
@@ -6578,7 +6578,7 @@ namespace Game.Spells
return unit.HasUnitMovementFlag(MovementFlag.Forward | MovementFlag.StrafeLeft | MovementFlag.StrafeRight | MovementFlag.Falling) && !unit.IsWalking();
}
(float minRange, float maxRange) GetMinMaxRange(bool strict)
public (float minRange, float maxRange) GetMinMaxRange(bool strict)
{
float rangeMod = 0.0f;
float minRange = 0.0f;
@@ -8421,7 +8421,7 @@ namespace Game.Spells
return SpellCastResult.SpellCastOk;
}
int CalculateDamage(SpellEffectInfo spellEffectInfo, Unit target)
public int CalculateDamage(SpellEffectInfo spellEffectInfo, Unit target)
{
return CalculateDamage(spellEffectInfo, target, out _);
}
+9 -2
View File
@@ -857,7 +857,7 @@ namespace Game.Spells
_categoryCharges.Add(chargeCategoryId, new ChargeEntry(recoveryStart, TimeSpan.FromMilliseconds(chargeRecovery)));
}
void ModifyChargeRecoveryTime(uint chargeCategoryId, TimeSpan cooldownMod)
public void ModifyChargeRecoveryTime(uint chargeCategoryId, TimeSpan cooldownMod)
{
var chargeCategoryEntry = CliDB.SpellCategoryStorage.LookupByKey(chargeCategoryId);
if (chargeCategoryEntry == null)
@@ -1119,12 +1119,19 @@ namespace Game.Spells
}
}
void GetCooldownDurations(SpellInfo spellInfo, uint itemId, ref uint categoryId)
public static void GetCooldownDurations(SpellInfo spellInfo, uint itemId, ref uint categoryId)
{
TimeSpan notUsed = TimeSpan.Zero;
GetCooldownDurations(spellInfo, itemId, ref notUsed, ref categoryId, ref notUsed);
}
public static void GetCooldownDurations(SpellInfo spellInfo, uint itemId, ref TimeSpan cooldown)
{
TimeSpan notUsed = TimeSpan.Zero;
uint notUsedId = 0;
GetCooldownDurations(spellInfo, itemId, ref cooldown, ref notUsedId, ref notUsed);
}
public static void GetCooldownDurations(SpellInfo spellInfo, uint itemId, ref TimeSpan cooldown, ref uint categoryId, ref TimeSpan categoryCooldown)
{
TimeSpan tmpCooldown = TimeSpan.MinValue;