Updated all spell scripts
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@@ -845,7 +845,7 @@ namespace Game.DataStorage
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return row.Rogue;
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case Class.Priest:
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return row.Priest;
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case Class.Deathknight:
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case Class.DeathKnight:
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return row.DeathKnight;
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case Class.Shaman:
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return row.Shaman;
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@@ -884,7 +884,7 @@ namespace Game.DataStorage
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return row.Rogue;
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case (int)Class.Priest:
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return row.Priest;
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case (int)Class.Deathknight:
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case (int)Class.DeathKnight:
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return row.DeathKnight;
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case (int)Class.Shaman:
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return row.Shaman;
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@@ -1842,7 +1842,7 @@ namespace Game.DataStorage
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{
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return playerClass switch
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{
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Class.Deathknight => numTalentsAtLevel.NumTalentsDeathKnight,
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Class.DeathKnight => numTalentsAtLevel.NumTalentsDeathKnight,
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Class.DemonHunter => numTalentsAtLevel.NumTalentsDemonHunter,
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_ => numTalentsAtLevel.NumTalents,
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};
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@@ -1897,7 +1897,7 @@ namespace Game.DataStorage
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{
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switch (class_)
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{
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case Class.Deathknight:
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case Class.DeathKnight:
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return _pvpTalentSlotUnlock[slot].DeathKnightLevelRequired;
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case Class.DemonHunter:
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return _pvpTalentSlotUnlock[slot].DemonHunterLevelRequired;
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