Updated all spell scripts

This commit is contained in:
Hondacrx
2025-10-13 13:23:31 -04:00
parent 3c4602e4a1
commit 3e028633ba
46 changed files with 33364 additions and 26554 deletions
+4 -4
View File
@@ -2088,7 +2088,7 @@ namespace Game.Entities
ushort maxValue = GetMaxSkillValueForLevel();
if (rcInfo.HasFlag(SkillRaceClassInfoFlags.AlwaysMaxValue))
skillValue = maxValue;
else if (GetClass() == Class.Deathknight)
else if (GetClass() == Class.DeathKnight)
skillValue = (ushort)Math.Min(Math.Max(1, (GetLevel() - 1) * 5), maxValue);
SetSkill(skillId, 0, skillValue, maxValue);
@@ -2104,7 +2104,7 @@ namespace Game.Entities
ushort skillValue = 1;
if (rcInfo.HasFlag(SkillRaceClassInfoFlags.AlwaysMaxValue))
skillValue = maxValue;
else if (GetClass() == Class.Deathknight)
else if (GetClass() == Class.DeathKnight)
skillValue = (ushort)Math.Min(Math.Max(1, (GetLevel() - 1) * 5), maxValue);
SetSkill(skillId, 1, skillValue, maxValue);
@@ -3394,7 +3394,7 @@ namespace Game.Entities
public void InitRunes()
{
if (GetClass() != Class.Deathknight)
if (GetClass() != Class.DeathKnight)
return;
uint runeIndex = GetPowerIndex(PowerType.Runes);
@@ -3414,7 +3414,7 @@ namespace Game.Entities
public void UpdateAllRunesRegen()
{
if (GetClass() != Class.Deathknight)
if (GetClass() != Class.DeathKnight)
return;
uint runeIndex = GetPowerIndex(PowerType.Runes);