Updated all spell scripts
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@@ -917,7 +917,7 @@ namespace Game.Entities
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return Math.Max(missChance, 0f);
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}
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float GetUnitCriticalChanceDone(WeaponAttackType attackType)
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public float GetUnitCriticalChanceDone(WeaponAttackType attackType)
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{
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float chance = 0.0f;
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Player thisPlayer = ToPlayer();
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@@ -1585,7 +1585,7 @@ namespace Game.Entities
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ApplyAttackTimePercentMod(WeaponAttackType.OffAttack, oldVal, false);
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ApplyAttackTimePercentMod(WeaponAttackType.BaseAttack, newVal, true);
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ApplyAttackTimePercentMod(WeaponAttackType.OffAttack, newVal, true);
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if (GetClass() == Class.Deathknight)
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if (GetClass() == Class.DeathKnight)
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UpdateAllRunesRegen();
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break;
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case CombatRating.HasteRanged:
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