diff --git a/Source/Game/Network/WorldSocket.cs b/Source/Game/Network/WorldSocket.cs index e281f8776..0cefcce70 100644 --- a/Source/Game/Network/WorldSocket.cs +++ b/Source/Game/Network/WorldSocket.cs @@ -37,7 +37,7 @@ namespace Game.Network static byte[] ContinuedSessionSeed = { 0x16, 0xAD, 0x0C, 0xD4, 0x46, 0xF9, 0x4F, 0xB2, 0xEF, 0x7D, 0xEA, 0x2A, 0x17, 0x66, 0x4D, 0x2F }; static byte[] EncryptionKeySeed = { 0xE9, 0x75, 0x3C, 0x50, 0x90, 0x93, 0x61, 0xDA, 0x3B, 0x07, 0xEE, 0xFA, 0xFF, 0x9D, 0x41, 0xB8 }; - static byte[] ClientTypeSeed_Wn64 = { 0x8A, 0x46, 0xF2, 0x36, 0x70, 0x30, 0x9F, 0x2A, 0xAE, 0x85, 0xC9, 0xA4, 0x72, 0x76, 0x38, 0x2B }; + static byte[] ClientTypeSeed_Wn64 = { 0x77, 0x95, 0xA5, 0x07, 0xAF, 0x9D, 0xC3, 0x52, 0x5E, 0xFF, 0x72, 0x4F, 0xEE, 0x17, 0xE7, 0x0C }; static byte[] ClientTypeSeed_Mc64 = { 0x34, 0x1C, 0xFE, 0xFE, 0x3D, 0x72, 0xAC, 0xA9, 0xA4, 0x40, 0x7D, 0xC5, 0x35, 0xDE, 0xD6, 0x6A }; public WorldSocket(Socket socket) : base(socket)