Core/Units: Include SPELL_AURA_MOD_FACTION auras when restoring faction (either on aura removal or .gm off)
Port From (https://github.com/TrinityCore/TrinityCore/commit/52fb46703172a0803a122d54aaed6506eb25d3e3)
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@@ -2192,7 +2192,7 @@ namespace Game.Entities
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PhasingHandler.SetAlwaysVisible(this, HasAuraType(AuraType.PhaseAlwaysVisible), false);
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m_ExtraFlags &= ~PlayerExtraFlags.GMOn;
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SetFactionForRace(GetRace());
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RestoreFaction();
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RemovePlayerFlag(PlayerFlags.GM);
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RemoveUnitFlag2(UnitFlags2.AllowCheatSpells);
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