Core/Threat: Threat system adjustments
Port From (https://github.com/TrinityCore/TrinityCore/commit/392a644dc8562ea54b9c185a2776fceb1006e2cd)
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@@ -152,8 +152,6 @@ namespace Game.Entities
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public bool CanHaveThreatList() { return m_threatManager.CanHaveThreatList(); }
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void SendThreatListUpdate() { m_threatManager.SendThreatListToClients(); }
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// For NPCs with threat list: Whether there are any enemies on our threat list
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// For other units: Whether we're in combat
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// This value is different from IsInCombat when a projectile spell is midair (combat on launch - threat+aggro on impact)
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