Core/Threat: Threat system adjustments
Port From (https://github.com/TrinityCore/TrinityCore/commit/392a644dc8562ea54b9c185a2776fceb1006e2cd)
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@@ -1581,7 +1581,7 @@ namespace Game.Spells
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}
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}
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target.GetThreatManager().UpdateOnlineStates(true, false);
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target.GetThreatManager().EvaluateSuppressed();
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}
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[AuraEffectHandler(AuraType.ModScale)]
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@@ -1696,8 +1696,6 @@ namespace Game.Spells
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if (creature != null)
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creature.InitializeReactState();
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}
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target.GetThreatManager().UpdateOnlineStates(true, false);
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}
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[AuraEffectHandler(AuraType.ModUnattackable)]
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@@ -2383,7 +2381,7 @@ namespace Game.Spells
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Unit target = aurApp.GetTarget();
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target.SetControlled(apply, UnitState.Confused);
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target.GetThreatManager().UpdateOnlineStates(true, false);
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target.GetThreatManager().EvaluateSuppressed();
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}
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[AuraEffectHandler(AuraType.ModFear)]
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@@ -2395,7 +2393,7 @@ namespace Game.Spells
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Unit target = aurApp.GetTarget();
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target.SetControlled(apply, UnitState.Fleeing);
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target.GetThreatManager().UpdateOnlineStates(true, false);
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target.GetThreatManager().EvaluateSuppressed();
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}
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[AuraEffectHandler(AuraType.ModStun)]
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@@ -2407,7 +2405,7 @@ namespace Game.Spells
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Unit target = aurApp.GetTarget();
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target.SetControlled(apply, UnitState.Stunned);
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target.GetThreatManager().UpdateOnlineStates(true, false);
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target.GetThreatManager().EvaluateSuppressed();
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}
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[AuraEffectHandler(AuraType.ModRoot)]
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@@ -2420,7 +2418,7 @@ namespace Game.Spells
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Unit target = aurApp.GetTarget();
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target.SetControlled(apply, UnitState.Root);
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target.GetThreatManager().UpdateOnlineStates(true, false);
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target.GetThreatManager().EvaluateSuppressed();
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}
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[AuraEffectHandler(AuraType.PreventsFleeing)]
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@@ -2817,7 +2815,7 @@ namespace Game.Spells
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target.RemoveAurasWithInterruptFlags(SpellAuraInterruptFlags.StealthOrInvis);
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}
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target.GetThreatManager().UpdateOnlineStates(true, false);
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target.GetThreatManager().EvaluateSuppressed();
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}
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[AuraEffectHandler(AuraType.DamageImmunity)]
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@@ -2829,7 +2827,7 @@ namespace Game.Spells
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Unit target = aurApp.GetTarget();
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m_spellInfo.ApplyAllSpellImmunitiesTo(target, GetSpellEffectInfo(), apply);
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target.GetThreatManager().UpdateOnlineStates(true, false);
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target.GetThreatManager().EvaluateSuppressed();
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}
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[AuraEffectHandler(AuraType.DispelImmunity)]
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@@ -3217,7 +3217,7 @@ namespace Game.Spells
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{
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// in dungeons (or for nonplayers), reset this unit on all enemies' threat lists
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foreach (var pair in unitTarget.GetThreatManager().GetThreatenedByMeList())
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pair.Value.SetThreat(0.0f);
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pair.Value.ScaleThreat(0.0f);
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}
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// makes spells cast before this time fizzle
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