Core/Threat: Threat system adjustments
Port From (https://github.com/TrinityCore/TrinityCore/commit/392a644dc8562ea54b9c185a2776fceb1006e2cd)
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@@ -3217,7 +3217,7 @@ namespace Game.Spells
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{
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// in dungeons (or for nonplayers), reset this unit on all enemies' threat lists
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foreach (var pair in unitTarget.GetThreatManager().GetThreatenedByMeList())
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pair.Value.SetThreat(0.0f);
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pair.Value.ScaleThreat(0.0f);
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}
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// makes spells cast before this time fizzle
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