Scripts/Spells Update Seed of Corruption script
Port From (https://github.com/TrinityCore/TrinityCore/commit/4f8cb99ad2b95d4cc5d2abba8a00e67acfdfed4f)
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@@ -747,7 +747,6 @@ namespace Game.Spells
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case SpellSpecificType.Curse:
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case SpellSpecificType.Bane:
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case SpellSpecificType.Aspect:
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case SpellSpecificType.WarlockCorruption:
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return spellSpec == spellInfo.GetSpellSpecific();
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default:
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return false;
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@@ -1548,10 +1547,6 @@ namespace Game.Spells
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// Warlock (Demon Armor | Demon Skin | Fel Armor)
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if (SpellFamilyFlags[1].HasAnyFlag(0x20000020u) || SpellFamilyFlags[2].HasAnyFlag(0x00000010u))
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_spellSpecific = SpellSpecificType.WarlockArmor;
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//seed of corruption and corruption
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if (SpellFamilyFlags[1].HasAnyFlag(0x10u) || SpellFamilyFlags[0].HasAnyFlag(0x2u))
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_spellSpecific = SpellSpecificType.WarlockCorruption;
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break;
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}
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case SpellFamilyNames.Priest:
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