Core/Misc: Cleanups
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@@ -137,10 +137,6 @@ namespace Game.DataStorage
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{
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var val = ((bitSize + 7) / 8);
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var val1 = NextPow2((bitSize + 7) / 8);
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if (val != val1)
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{
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}
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byte[] data = new byte[NextPow2((bitSize + 7) / 8)];
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unsafe
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