Core/Creatures: Allow disabling loot for creatures
Port From (https://github.com/TrinityCore/TrinityCore/commit/ebf799c0f696ec88be66795d4ad0a20fa5ce5e92)
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@@ -1270,6 +1270,10 @@ namespace Game.Entities
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public void SetTapList(HashSet<ObjectGuid> tapList) { m_tapList = tapList; }
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public bool HasLootRecipient() { return !m_tapList.Empty(); }
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public bool CanHaveLoot() { return !_staticFlags.HasFlag(CreatureStaticFlags.NoLoot); }
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public void SetCanHaveLoot(bool canHaveLoot) { _staticFlags.ApplyFlag(CreatureStaticFlags.NoLoot, !canHaveLoot); }
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public void SaveToDB()
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{
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// this should only be used when the creature has already been loaded
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