Scripts/Item: Change Nitro -> Boosts <- to use the correct knockup effect for their backfire. Also, script that knockup effect to work properly ("usually" deploy a rescue parachute).
Port From (https://github.com/TrinityCore/TrinityCore/commit/89006f621e0c59d88ab6102d2c67071aaeeb8ee9)
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-- correct typo in script name
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UPDATE `spell_script_names` SET `ScriptName`="spell_item_nitro_boosts" WHERE `ScriptName`="spell_item_nitro_boots";
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--
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DELETE FROM `spell_script_names` WHERE `scriptname`='spell_item_nitro_boosts_backfire';
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INSERT INTO `spell_script_names` (`spell_id`,`scriptname`) VALUES (54621,'spell_item_nitro_boosts_backfire');
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